Developer's Blog

3 Gates to Indie Game Success

Posted on April 30th, 2015 by Peter Robinson

I’ve struggled with how much time I should dedicate to marketing versus actual game development. The problem is always time. Even with large teams, there just isn’t enough time to do everything. So to help myself, I broke down the process of selling a game into three tests that a game must pass in order to sell. If you’re an indie game developer, I hope you’ll find them useful as well.

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The Story of Pirate Code’s Soundtrack

Posted on December 21st, 2013 by Philip Robinson

The first thing I tried to do was simply write a piratey song. What I ended up with is what now plays when you’re at an island. I called it Piratical Adventures (and yes, “piratical” is actually a word). It’s something of a pirate waltz and is definitely the simplest song in the soundtrack. It got the ball rolling and gave the team something to listen to. It also made me grapple with what a piratey song sounds like.

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