Developer's Blog

Ship Design: The Clockwork Guppy

Posted on January 5th, 2014 by Eli Ramos

You may think that working on the 3D art in a game is the most enjoyable part of the game making process – and, well – you’d be right. Still, creating 3D art assets presents a special set of challenges. During the development of Pirate Code, my responsibility was to design 3D models of the ships in the game. Although I realize I’m not the best 3D artist in the world, I hope to share some of the challenges I experienced during the process of designing and creating these ships in 3D.

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