Developer's Blog


The Story of Pirate Code’s Soundtrack

Posted on December 21st, 2013 by Philip Robinson

The first thing I tried to do was simply write a piratey song. What I ended up with is what now plays when you’re at an island. I called it Piratical Adventures (and yes, “piratical” is actually a word). It’s something of a pirate waltz and is definitely the simplest song in the soundtrack. It got the ball rolling and gave the team something to listen to. It also made me grapple with what a piratey song sounds like.

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File Screen Mechanics

Posted on December 5th, 2013 by Peter Robinson

Often, when a game involves a huge world to explore with lot of side missions to complete, the developer needs to do a lot to keep the player motivated. I never really realized what a motivator the file screen could be, but once I added the percent it occurred to me that I could do more to motivate the player to find everything – a lot more!

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