Developer's Blog


History of Pirate Code: Year Five

Posted on October 26th, 2013 by Peter Robinson

Tracking my time literally kept the project alive at this point. After over four years of development and with still a large portion of the campaign to go, finishing Pirate Code had become an insurmountable task. Like a person trudging through the Sahara I kept going – barely alive but unwilling to stop.

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History of Pirate Code: Year Four

Posted on October 21st, 2013 by Peter Robinson

We started the year with Pirate Code completely broken thanks largely to Dean’s decision to reorganize everything. I rewrote the level editor in January. Dean was still reorganizing the code. In February I rewrote the game AI for the third time. Dean was still reorganizing the code.

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History of Pirate Code: Year Three

Posted on October 17th, 2013 by Peter Robinson

I started off 2010 by triumphantly announcing that we would be finished with Pirate Code in a few months. I then tried to focus the team. Brian was working hard on various menu screens and Eli was finishing up the third fleet. I tried to point my two programmers, Justin and Ken, at the parts of the game that needed the most work.

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History of Pirate Code: Year Two

Posted on October 16th, 2013 by Peter Robinson

I was working on the artificial intelligence and it was so hard that I soon found myself avoiding work on the game altogether. The other members of the team started drifting as well. This was the darkest hour for Pirate Code. We had all been on small indie teams before and we had all seen what it looks like when a project dies.

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History of Pirate Code: Year One

Posted on October 11th, 2013 by Peter Robinson

Pirate Code is an epic pirate strategy game made by a group of indie developers. Like any good indie game, Pirate Code had to pass through the fire to reach completion. It took over five years to make Pirate Code and at several points it was very near death. This is the story of its creation.

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